Magic in Legend of Mystery

From Foolswiki

:rabite:learly, spells in Legend of Mystery (complete text) need to have some sort of humourous naming system, as well as a quasi-logical layout. Here are a few suggestions I've wikified. The Man 18:53, 3 Apr 2006 (CDT)

Table of contents

Layout

I've think there are three opposing pairs of elements that are no-brainers:

  • Fire vs. Ice
  • Air (or Lightning) vs. Earth
  • Holy vs. Unholy

I'm also thinking that explosives should have an element, although that might be too similar to fire. And I'm not sure what would oppose it. Maybe water, but that would probably be too similar to ice as well.

Black magic

Elemental magic

Fire spells

  1. Burninate
  2. Burninara
  3. Burninaga

Ice spells

  1. PlanetNorway, or Frostbite
  2. PlanetNorwara, or Frostbitara
  3. PlanetNorwaga, or Frostbitaga

Lightning Spells

  1. Vortage
  2. Vortagify
  3. Vortagarafamagusta

Earth Spells

  1. Lock
  2. Papel
  3. Scissols

Holy

  1. Jesus
  2. God
  3. GodJesus

Alternative:

  1. Jesus!
  2. Jesus Christ!
  3. Jesus Christ on a Pogo Stick! (or Jesus H. Christ or similar)

Unholy

  1. Lucifer
  2. Satan
  3. Aaron (/turnip?)

Other offensive spells

  • Total Biscuit or Lunchtime (strong non-elemental spell)
  • Banhammer (Instant Death)
  • Avadavraka Kadevadrava (Instant Death)
  • Bukkake (Morality Boost)

"Gray" magic

  • Troll Post (incites enemy to attack character who casts spell)
  • ConcretePants (slow spell)
  • WingedPants (fast spell)

White magic

Cure HP

  1. Healing
  2. Healinger
  3. Healingest

Cure Status

  1. Unpoison
  2. Fusion (cures confusion)