Magic in Legend of Mystery
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:rabite:learly, spells in Legend of Mystery (complete text) need to have some sort of humourous naming system, as well as a quasi-logical layout. Here are a few suggestions I've wikified. The Man 18:53, 3 Apr 2006 (CDT)
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Layout
I've think there are three opposing pairs of elements that are no-brainers:
- Fire vs. Ice
- Air (or Lightning) vs. Earth
- Holy vs. Unholy
I'm also thinking that explosives should have an element, although that might be too similar to fire. And I'm not sure what would oppose it. Maybe water, but that would probably be too similar to ice as well.
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Black magic
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Elemental magic
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Fire spells
- Burninate
- Burninara
- Burninaga
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Ice spells
- PlanetNorway, or Frostbite
- PlanetNorwara, or Frostbitara
- PlanetNorwaga, or Frostbitaga
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Lightning Spells
- Vortage
- Vortagify
- Vortagarafamagusta
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Earth Spells
- Lock
- Papel
- Scissols
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Holy
- Jesus
- God
- GodJesus
Alternative:
- Jesus!
- Jesus Christ!
- Jesus Christ on a Pogo Stick! (or Jesus H. Christ or similar)
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Unholy
- Lucifer
- Satan
- Aaron (/turnip?)
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Other offensive spells
- Total Biscuit or Lunchtime (strong non-elemental spell)
- Banhammer (Instant Death)
- Avadavraka Kadevadrava (Instant Death)
- Bukkake (Morality Boost)
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"Gray" magic
- Troll Post (incites enemy to attack character who casts spell)
- ConcretePants (slow spell)
- WingedPants (fast spell)
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White magic
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Cure HP
- Healing
- Healinger
- Healingest
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Cure Status
- Unpoison
- Fusion (cures confusion)
