This sounds really interesting and might actually be the sort of thing that could get me to start gaming again. I'm hoping for a L.A. Confidential/Chinatown/Dashiell Hammett type feel.
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Voilà! In view, a humble vaudevillian veteran, cast vicariously as both victim and villain by the vicissitudes of fate. This visage, no mere veneer of vanity, is a vestige of the vox populi, now vacant, vanished. However, this valorous visitation of a bygone vexation stands vivified, and has vowed to vanquish these venal and virulent vermin vanguarding vice and vouchsafing the violently vicious and voracious violation of volition. The only verdict is vengeance; a vendetta held as a votive, not in vain, for the value and veracity of such shall one day vindicate the vigilant and the virtuous. Verily, this vichyssoise of verbiage veers most verbose vis-à-vis an introduction, so let me simply add that it’s my very good honor to meet you and you may call me V.
Vaulting, veering, vomiting up the values that victimized me, feeling vast,
feeling virginal... was this how he felt? This verve, this vitality... this vision...
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Sounds pretty cool. I like investigative/clue gathering games (though most of them have been point-and-click in the past) so it's good to see that genre brought back.
Exactly the kind of game I've been waiting for. Postwar L.A. is one of the best settings for a noir, and making a noir detective game set there will probably be unimaginably good.
Fuck you. Fuck you for getting me excited, Aaron. This looks brilliant and I'm stoked. And whenever I'm stoked I get horribly disappointed. See, by the time this game's released, the coolest features will have been cut due to the money-men wanting it in stores before the code-goblins are done and whatever's left will have been dumbed down to the point where the general public will buy it - i.e. to an unplayable level. Fuck.
Yeah, this definitely sounds awesome. As neobum says though, it sounds like the exact sort of game that they'll have to neuter in order to sell it to the idiot masses. Hopefully they just through in an easy mode or something instead of ruining the whole game.
It's also worth noting that despite initial reports, this will be developed for both PS3 and 360.
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Voilà! In view, a humble vaudevillian veteran, cast vicariously as both victim and villain by the vicissitudes of fate. This visage, no mere veneer of vanity, is a vestige of the vox populi, now vacant, vanished. However, this valorous visitation of a bygone vexation stands vivified, and has vowed to vanquish these venal and virulent vermin vanguarding vice and vouchsafing the violently vicious and voracious violation of volition. The only verdict is vengeance; a vendetta held as a votive, not in vain, for the value and veracity of such shall one day vindicate the vigilant and the virtuous. Verily, this vichyssoise of verbiage veers most verbose vis-à-vis an introduction, so let me simply add that it’s my very good honor to meet you and you may call me V.
Vaulting, veering, vomiting up the values that victimized me, feeling vast,
feeling virginal... was this how he felt? This verve, this vitality... this vision...
ACF awards an' shit Best Member Rep · Best Signature · Most Respected · Best Poster · Best Debater · Most Intelligent · Most Political Knowledge · Second Most Literary Knowledge · Third Best Male Member (Tie) · Third Most Likely to Get Modded (Tie) · Third Most Likely to Become the Next Admin
You can't sell "advanced", man. My money says it'll end up being a generic rail-shooter with trace elements of a beautiful could-have-been.
Yeah, six months to a year later. And, being a port, the controls and menus will be made of unintuitive and maladjusted fecal matter.
It's alright if all you're looking for going into it is a game where you shoot things and watch numbers go up. There is basically nothing else to it. One thing I found really annoying was how dependant damage output was on your level; you could be at level 7 and barely be able to scratch a boss, yet fight him again at level 9 and you can kill him in a few hits. The interface was obviously designed for consoles, and it does that stupid shit Oblivion did where you have a pointer in the centre of the screen that tells you exactly where you need to go to solve each quest, even when you shouldn't logically have that information.
So yeah, try it if you want but don't go in expecting anything other than the usual mainstream stuff. It's not the GOTY material reviews made it out to be.
That does sound interesting and I do like Rockstar games, generally, however the lack of running around and killing all the civilians are not going to make this a fun game.
Yes, but instead we have awesome things. You can't tell me Modern Warfare 2 didn't float your boat, when for the first time you're in that airport and you just slaughter the civillians.
Oh guys, you erally don't have to live up to the lame geek loser title just because you post in a forum. Why so offended? Anywho, I didn't say I thought it looked bad. I saw the trailer but it'd be nice to see a more recent one.
MW2 is really good for what it is. Well, it's quite good. Better than many. But in the grand scheme of things... well, it's marketed to the casual gamer and I think that speaks for itself.
And stop hating on casual gamers. If we didn't have them, developers wouldn't have enough money to finance anything, especially the obscure shit you like.
And stop hating on casual gamers. If we didn't have them, developers wouldn't have enough money to finance anything, especially the obscure shit you like.
Financing sequels and remakes doesn't justify this kind of shit.
The "obscure shit" I like is predominantly made by developers who, while they'd probably give an arm and a leg for a fraction of the money companies like EA gladly pour over the developing teams of their best seller sequels, don't see much revenue because, at the end of the day, you just can't sell 'advanced'.