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It could have gone worse, actually; luckily there were several experienced players who knew how to steer the group and make some actual decisions. It was very hard to give everyone a decent amount of attention in a three hour game though and I came away feeling like a few people barely got to do anything. Wish I'd pushed back a bit more when the other guy said he was going to fold his game and send the extra players my way but oh well, it was a good learning experience.

The game itself was Missed Dues – the ganster-themed Cthulhu adventure that comes with the Keeper screen set. People seemed to really respond to that combination quite well, which was a little bit surprising, but it helps that it's also a well designed adventure with a free-roaming structure and lots of opportunities for actual investigation work. Worth checking out if you see someone running it at a Con.